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Mobile Game User Acquisition & CPI Statistics (2026): 35+ Data Points on Install Costs and CPM

By Genzopia Editorial3 min read
A user acquisition dashboard showing rising cost-per-install trends

North American cost per install hit about $1.68 in 2025, up 31% in a single year, while Europe jumped 47% to $0.53 (Adjust, Gaming App Insights 2026). Impression prices climbed too: average CPM across all genres rose 20% to $4.34 (Adjust, 2026). The squeeze comes from a shrinking install pool — downloads have fallen 6–7% annually since 2021 (Sensor Tower, 2026). We aggregated data from Adjust, Sensor Tower, and GameAnalytics, plus dozens of other primary sources to compile this report. In 2026, buying users is a game of margins, and the cheap-traffic era is over.

Key Takeaways

  • North America CPI reached ~$1.68 in 2025, up 31% (Adjust, 2026).
  • Europe CPI rose 47% to ~$0.53; LATAM up 40% to ~$0.14 (Adjust, 2026).
  • Average CPM grew 20% to $4.34 across all genres (Adjust, 2026).
  • North America CPM is ~$15.98, the most expensive region (Adjust, 2026).
  • Casino and slots carry the highest CPMs, above $12 (Adjust, 2026).
  • Hyper-casual CPI ~$0.30; casual/puzzle ~$1.50; idle ~$1.20 (GameAnalytics, 2026).
  • Ad partners per app fell from 6 to 5.3 as teams consolidate (Adjust, 2026).
  • 92.5% of IAP revenue comes from the top 1% of publishers (Sensor Tower, 2026).

Free browser distribution sidesteps CPI entirely — players reach games like Knife Rain on Genzopia with no install cost.

Cost Per Install: Up Everywhere

CPI rose in every major region in 2025. The absolute numbers vary wildly, but the direction is uniform — acquiring a player has never been more expensive.

A regional map of rising cost-per-install figures
A regional map of rising cost-per-install figures
MetricValueSource
North America CPI (2025)~$1.68 (+31%)Adjust, 2026
Europe CPI (2025)~$0.53 (+47%)Adjust, 2026
LATAM CPI (2025)~$0.14 (+40%)Adjust, 2026
Europe CPI (2024)$0.36Adjust, 2026
North America CPI (2024)$1.28Adjust, 2026

Outlier: Europe's 47% CPI jump was the steepest of any major region (Adjust, 2026). Ad-friendly hyper-casual games like Bottle flip still need volume to offset costs.

CPI by Genre

Genre defines the entire UA math. Hyper-casual buys installs for cents; puzzle and idle pay dollars because their players are worth far more over time.

A bar chart of CPI by game genre
A bar chart of CPI by game genre
MetricValueSource
Hyper-casual CPI~$0.30GameAnalytics, 2026
Idle CPI~$1.20Developer benchmarks, 2026
Casual/puzzle CPI~$1.50GameAnalytics, 2026
Puzzle D1 target~50%Developer benchmarks, 2026
Hyper-casual D1 target30–35%Developer benchmarks, 2026

Higher CPI demands higher retention to pay back. See how that plays out in our player retention statistics.

CPM and Impression Costs

Impression prices rose alongside installs. North America commands a huge premium, and casino verticals sit at the top of the CPM table.

A CPM comparison chart by region and genre
A CPM comparison chart by region and genre
MetricValueSource
Average CPM (2025)$4.34 (+20%)Adjust, 2026
Average CPM (2024)$3.63Adjust, 2026
North America CPM~$15.98Adjust, 2026
Casino CPM$12+Adjust, 2026
Slots CPM~$12Adjust, 2026

Outlier: North America's ~$15.98 CPM dwarfs every other region (Adjust, 2026). The ad-side economics connect to our in-game advertising statistics.

Strategy Shift: Fewer Channels, Better Users

Rising costs forced discipline. Studios cut experimental channels and concentrate spend where lifetime value is highest, favoring quality over raw volume.

A funnel narrowing to high-value acquired users
A funnel narrowing to high-value acquired users
MetricValueSource
Ad partners per app (2025)5.3 (from 6)Adjust, 2026
Downloads change since 2021-6–7% YoYSensor Tower, 2026
IAP from top 1% publishers92.5%Sensor Tower, 2026
Downloads from top 1% publishers79.8%Sensor Tower, 2026
UA vs IAP (puzzle/lifestyle)UA share > revenue shareSensor Tower, 2026

Concentration is brutal: the top 1% of publishers take nearly all revenue (Sensor Tower, 2026). Skill browser games like Color Tunnel grow through organic reach instead. See the broader market in our mobile gaming statistics.

User Acquisition & CPI by the Numbers: Summary Table

MetricValueSource
North America CPI (2025)~$1.68Adjust, 2026
Europe CPI (2025)~$0.53Adjust, 2026
LATAM CPI (2025)~$0.14Adjust, 2026
Europe CPI growth+47%Adjust, 2026
North America CPI growth+31%Adjust, 2026
Average CPM (2025)$4.34Adjust, 2026
Average CPM growth+20%Adjust, 2026
North America CPM~$15.98Adjust, 2026
Casino CPM$12+Adjust, 2026
Hyper-casual CPI~$0.30GameAnalytics, 2026
Casual/puzzle CPI~$1.50GameAnalytics, 2026
Idle CPI~$1.20Developer benchmarks, 2026
Ad partners per app5.3Adjust, 2026
IAP from top 1% publishers92.5%Sensor Tower, 2026
Downloads change since 2021-6–7% YoYSensor Tower, 2026

Methodology and Sources

We prioritized methodology-backed analytics sources, cross-referenced CPI and CPM figures across Adjust, Sensor Tower, and GameAnalytics, and used 2025–2026 data throughout. Costs vary by campaign, geo, and platform, so figures are directional benchmarks. Every stat is attributed inline to its source.

  • Adjust — Gaming App Insights Report 2026
  • Sensor Tower — State of Gaming 2026
  • GameAnalytics — Genre CPI and retention benchmarks

Last updated: July 2026.

We update this page quarterly with the latest data.

Games in this post

Frequently asked questions

How much does a game install cost in 2026?

Cost per install rose across regions in 2025: North America reached about $1.68 (up 31%), Europe about $0.53 (up 47%), and LATAM about $0.14 (up 40%) (Adjust, Gaming App Insights 2026).

What is the average CPM for mobile games?

Average CPM across all genres grew from $3.63 to $4.34 in 2025 (up 20%), with North America the most expensive at about $15.98 (Adjust, 2026).

Which genres are cheapest and most expensive to acquire?

Hyper-casual installs run around $0.30, casual and puzzle around $1.50, and idle around $1.20, while casino and slots carry the highest CPMs above $12 (GameAnalytics; Adjust, 2026).

Why are UA costs rising?

Downloads have fallen 6–7% year over year since 2021 while competition intensified, pushing install and impression prices to record highs (Sensor Tower; Adjust, 2026).